Some special shots are merely violent screen shakes meant to confuse players, and not in a good way. The collision detection is atrociously broken - balls will fly through character models and disappear off screen. There's no satisfying way to add spin or power with any sense that you have actually influenced the ball with your Wii remote. Worse, you can simply shake the Wii remote around like a monkey on crack and you will still successfully volley with opponents for minutes you may even win matches. Gestures are merely filling in for buttons. You can gesture to the left or right more than a second before a returned shot comes your way and your character will still paddle the ball, no problemo. In direct contrast to ping pong in Wii Play, which offers direct control, the mechanics in Balls of Fury are so far removed from one-to-one control that you feel like you are pre-selecting shots and not really manipulating the paddle. Comedy, yes, for a very short while, but that's about it. It's a concept that seems perfectly suited to Nintendo's controller, but the execution and the end controls have been so irreversibly botched that there's little fun to be gained. Players use the Wii remote, gesturing to the left or right, up or down, to hit the ball back at opponents. Balls of Fury for Wii, developed by Black Lantern Studios, is a ping pong game about as deep and flashy, so to speak, as the website game linked above.
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